Fall Queen
A challenging medieval platformer game
Tasks: Gameplay animation, pipeline implementation, narrative design, character design
Tasks: Gameplay animation, pipeline implementation, narrative design, character design
As an animator at The Game Assembly, I worked as a part of a multidisciplinary group of 13 game developers to create this project over the course of 10 weeks in spring 2026.
My focus was on gameplay animation and narrative design. I worked together with graphics artist Cris Craciun to develop the character and enemy designs to match the needs of gameplay and narrative goals. Then, together with my animation colleague Dominic Dominiuk, we animated all of the characters using drawing tablets.
I also established the animation pipeline and managed the implementation of NPCs and cutscenes by collaborating closely with several programmers and level designers.
This game was heavily inspired by Jump King, with a twist, and it was made for educational purposes.
Here are some process photos and a picture of our team.